A Corporate Blunder, or How Konami Managed to Dominate Yu-Gi-Oh! Game Licensing (Part 2)

     On the other side of the coin, we have the company known as Konami. Kagemasa Kozuki founded Konami on March 21, 1969 and incorporated it nearly 4 years later on March 19. 1971. The company began as a rental shop and repair for jukeboxes before business shifted to building amusement machines for video arcades. They made their first coin-based video game in 1978 and began exporting to the US in 1979.

In the 1980s, Konami came into its own as a video game developer. Frogger, Super Cobra, Time Pilot, Rock'n Rope and Track & Field were massive commercial successes. However, Konami also branched out into the home console market. They're most famous for the creation of the Castlevania, Contra, and Metal Gear franchises in that space along with other hits. By the time the 1990s came, Konami was a $300 million company with a reputation for making strong and popular games. This was their reputation when Konami received the Yu-Gi-Oh! video game license.

YU-GI-OH! MONSTER CAPSULE: BREED AND BATTLE

    Released on July 23, 1998, MCBB became the first Yu-Gi-Oh! video released not only on console, but also overall in the franchise. Instead of being the card game we're familiar with though, it was instead based off of Capsule Monster Chess. Region Freedom is useful when it comes to understanding more details on this game than I'm willing to put pen to paper on. Suffice to say that 255,490 copies sold in Japan as an exclusive is a respectable number. The point is that MCBB was a solid success despite it not being Duel Monsters. 

    What's more important for the modern game was that MCBB came with Konami's first ever printed cards.

    These collector's cards proved Konami was able to make their own quality cards and proved instrumental in getting the license. But how did it become possible for them to gain control of said license?

    The 1998 fiscal year saw the beginnings of the collapse of Bandai's business empire. The stupendous failure of the Apple Pippin meant Bandai was in the red for the first time since it had become listed on the stock market. As a major loser in the console gaming market, Bandai had hopes of rebounding from the major loss. However, the next fiscal year proved to be as bad as the last. While information on this is scarce, it can be guessed that the Bandai YGO CG wasn't performing that well in the face of a downturn in the CCG market. While Yu-Gi-Oh! itself was increasing in popularity, Bandai's game was dull and uninspired. 

That heavily displeased creator Kazuki Takahashi. While again detail on the matter are scarce, it's believed that Konami executives met with Takahashi and convinced him to give control of the Yu-Gi-Oh! CCG license to themselves. Bandai, in the midst of their own problems and lagging sales, acquiesced to the change of licensee. 

With full control, they were able to create their next Yu-Gi-Oh! game without being restricted on what they could do.

What they created was Yu-Gi-Oh! Duel Monsters.

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