THE STARTER BOX - BENTO BOX
(This is the 3rd and Final part of the Starter Box series. There will also be a tl;dr below.)
ADVERTISED CARDS: Blue-Eyes White Dragon, Flame Swordsman, Forest, Polymerization, Two-Pronged Attack
The long-awaited Starter Box would be released to the public on March
18, 1999. Releasing 50 new cards to Japan for ¥3780, the Starter Box
expanded what was possible for players. "Version 2" would later see release to update the rulebook but was otherwise the same. It was also the first set to release new products to Japanese players that weren't cards since Yu-Gi-Oh! Duel Monsters. In order of listing from the silver box:
50 Official Cards
A Duelist Card Case
A Duelist File
6 Star Chips (1 Gold, 2 Silver, 3 Bronze)
50 Duelist Score Sheets
A Duel Calculator
A Duel Field
The Official Rulebook (2nd Edition in Version 2)
The majority of these items would later be sold separately on store shelves.
DECKLIST
For those of you who remember, this isn't the first time we've covered the Starter Box's composition. The majority of these cards are familiar if you remember the Theatrical Release from two posts prior. But paying attention to the image, it's clear to see that there are different cards on the tail end of both Decks. This is the main difference between the Limited Edition and Retail, Here is a closer look at the cards:
LIMITED EDITION:
Trial of Nightmare (
The 13th Grave (13
Dark King of the Abyss (
Turtle Tiger (タートル・タイガー Tātoru Taigā)
RETAIL
Genin (ジャグラー Jagurā "Juggler")
Kageningen (シャドウ・ファイター Shadou Faitā "Shadow Fighter")
Rock Ogre Grotto #2 (ウォー・アース Wō Āsu "War Earth")
King Fog (キング・スモーク Kingu Sumōku "King Smoke")
Spiked Snail (デビルツムリ Debiru-Tsumuri "Devil Snail")
Looking at the cards, you see that the Theatrical Release exclusives are superior to the Retail versions. While Rock Ogre Grotto #2 and Spiked Snail are competent defenders, the remainder are no longer viable with this Starter Deck's release.
This Super Rare Celtic Guardian (エルフの
MONSTERS
Once again, a Series 1 product released a deluge of monsters to play with. But it's with the Starter Box that we've reached a point of diminishing returns. Monsters with stronger Attack and Defense Power quickly displaced many of the weaker cards. However, we also began to see monsters begin to specialize. Instead of strong utility monsters that could be both aggressive and defensive, cards would become useful for either their strong Attack or Defense Power.
Monsters like Green Phantom King (
That's what makes utility monsters valuable during this format. While Fiend Reflection #2 (ミラージュ Mirāju "Mirage") is an inferior defender, it's important to remember that you don't need superior Defense Power to protect your Life Points. This monster is as good as Green Phantom King or Ancient Tree of Enlightment at repelling the 1400 Attack Power and below monsters while also being a competent attacker. Kanan, Aqua Madoor and Turtle Tiger perform the same role with the same competence.
However, there's one more utility monster that surpasses the others. The monster that everyone wants in their Deck no matter the cost:
BLUE-EYES WHITE DRAGON
Without peer, the Blue-Eyes White Dragon (
ATTACK POWER
- Blue-Eyes White Dragon 3000
- Dark Magician 2500
- Gaia the Fierce Knight 2300
- Kanan the Swordmistress 1400
- Celtic Guardian
- Trial of Nightmare 1300
- Aqua Madoor 1200
- Silver Fang
- The 13th Grave
- Hitotsu-Me Giant/Mammoth Graveyard/Dark King of the Abyss
DEFENSE POWER
- Blue-Eyes White Dragon 2500
- Dark Magician 2100
- Gaia the Fierce Knight
- Aqua Madoor 2000
- Green Phantom King 1600
- Turtle Tiger 1500
- Ancient Tree of Enlightenment
- Kanan the Swordmistress 1400
- Fiend Reflection #2
- Rock Ogre Grotto #2
MAGIC & TRAP
In comparison to the monsters, the majority of Spells & Traps are poor. The previous post spoke of the Fusion mechanic and Field Cards, so there's little need to tread old ground. All that needs to be said is that Darkfire Dragon and Fusionist isn't summonable if you play with the Starter Box.Our set's healing and burn card in Mooyan Curry and Hinotama. Don't play these unless you're forced to.
As mentioned in the previous post, Dragon Capture Jar is considered the first Continuous Trap in the game. Now did it have a use? The answer is yes: it was the best check to Blue-Eyes White Dragon outside of removing it through effect destruction. As Pegasus did to Kaiba in Duelist Kingdom, Dragon Capture Jar transformed Blue-Eyes from a terrifying juggernaut to a near-impenetrable paperweight in permanent Defense Position. You wouldn't be able to break through easily, but neither could your opponent attack with it. That helped force a stalemate if nothing else.
With monster removal existing, it's strange that we haven't talked about backrow removal as well. That's because it didn't exist on game release. It's only with the Starter Box that we receive our first Magic/Trap removal in Remove Trap (
But in a twist, Remove Trap is only capable of destroying Dragon Capture Jar. Since cards Set in the Magic & Trap Zone are unknown, you can't select them with a card specifically designed to destroy Trap Cards. Trap Hole remains untouchable due to this fact.
That doesn't make this card useless though. Since it can destroy any Trap Card on the field, you can destroy your own Dragon Capture Jar as well as your opponent's to set the Blue-Eyes free.
Speaking of removal, Two-Pronged Attack (はさみ
Now imagine that you are in a Duel and your opponent Summons a Blue-Eyes while you control two monsters with this Set. Are you going to say, "This is a bad card, and I don't want it in my Deck"? Or are you going to activate it and remove that Blue-Eyes White Dragon from the game?
Removal is removal in this era. You aren't taking this out unless there are better cards.
These cards found use in the early period. With the narrow card pool, you have to work with what you can use to make the best Deck you can. That doesn't mean the Starter Box released with a mediocre Magic/Trap Card lineup. There was one Magic Card that was just as impactful as Blue-Eyes White Dragon on release. One card that continued to impact the Meta long after Blue-Eyes White Dragon was laid to rest.
RAIGEKI
Raigeki (サンダー・ボルト Sandā Boruto "Thunder Bolt") warped the game in a more impactful way than the rest of its monster removal brothers did. While Dark Hole can destroy the board, it does so with the entire board. All monsters are destroyed regardless of who controls them. Raigeki instead reads as thus: Destroy all of the opponent's monsters.
相 手 モンスターをすべて破 壊 する。Aite monsutā o subete hakai suru.Destroy all of the opponent's monsters.
CONCLUSION
The Starter Box could be considered Konami's true release for the Official Card Game. While Vol.1 and Booster 1 had been released beforehand, there was very little support for the actual game beyond rulecards. With the Starter Box, Japanese players finally received the tools needed to play the game during this time. But the seeds for problems arose through the cards Blue-Eyes White Dragon and Raigeki. These seeds, while disruptive, would truly flower and bear their malevolent fruit in the next set.
TL;DR
- Japanese players who either spent or got their parents to spend ¥3780 received a lot of useful things.
- They also got a free and strong Celtic Guardian. Too bad you need to pre-order three times to get three copies!
- Retail players were cheated out of good cards. Konami is terrible!
- Oh! New cards with strong defense! Too bad you can't put them to Defense!!!!
- Wait... Fiend Reflection #2 is solid. Worth using.
- BLUE-EYES!!!!! OMG!!!!! KAIBA!!!!!!!!
- Most of these Spells are Trash!
- These Traps su-- *Opponent Summons Blue-Eyes* ACTIVATE! ACTIVATE! OH DEAR GOD ACTIVATE!!!!!
- RAIGEKI!!!!
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